Users of desktop applications are demanding--something as simple as a misplaced or misaligned pixel is unacceptable to some users. So it's up to you to get things exactly right. But is this practical, and how do you do it? Jonathan Simon shows a process for analyzing, coding, and testing your GUI for pixel perfection, demonstrating it with a pixel-accurate mimicry of a Windows-specific icon.
rating comment: This article gives an introduction to the procedure of building a graphical interface, which can be a hyper-detailed, laborious
work, if you do it the right way! The most interesting thing about this article is getting an idea of the work of an GUI designer, which I'm definitely not going for...
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